Design QA — Goat River Fantasy Field Map
- Source visual truth:
reference/goat-river-fantasy-map-mockup.png
- Implementation screenshot:
qa/implementation-desktop-final.png
- Desktop viewport: 1536 × 1024
- Mobile viewport: 390 × 844
- State: Default desktop map, all layers enabled, no reach selected. Interaction states tested separately.
- Full-view comparison:
qa/side-by-side-final.png
- Focused comparison:
qa/focused-map-side-by-side-final.png
Findings
No actionable P0, P1 or P2 findings remain.
- Fonts and typography: The implementation preserves the mock-up's three-level type system: engraved small-caps navigation and titles, readable serif field copy, and hand-lettered map labels. The code uses IM Fell English SC, Alegreya and Kalam with practical fallbacks. Hierarchy and wrapping remain stable at the target viewport.
- Spacing and layout rhythm: The desktop implementation matches the dominant map plus narrow notes rail, keeps the elevation profile attached to the map, and holds the 1536 × 1024 viewport without horizontal or vertical overflow. Card padding and map controls follow the source anatomy.
- Colors and tokens: Dark moss application chrome, parchment surfaces, charcoal ink, teal river reaches, pine green and rust hazards match the source palette. Contrast remains readable on the paper texture.
- Image quality and asset fidelity: The generated bitmap is used only as the visual target. The implementation uses the real Goat River centreline and original reusable SVG symbols in
public/map-icons.svg, as explicitly requested. The SVG marks remain crisp at desktop and mobile scales; the parchment treatment is an external SVG texture.
- Copy and content: Core labels, reach names, access language, current Region 4 rule summary and the planning-map disclaimer remain coherent and consistent with the Goat River guide data.
- Icons: Mountain, forest, pine, bridge, waterfall, dam, farm, marsh, compass, access, fish, warning, book, layers and map-control symbols share a consistent line weight and ink treatment.
- Behavior and accessibility: Reach cards update the selected river segment; map layers can be toggled; zoom, reset, fullscreen and mobile navigation controls work; semantic button labels and focus states are present; reduced-motion preferences are respected.
- Responsiveness: The 390 × 844 pass stacks the field notes below the map, removes the persistent nav strip, provides a functional menu, and has no document-level horizontal overflow.
Comparison History
Pass 1
- [P2] Sparse terrain language. The first coded map used the correct SVG icon family but substantially fewer terrain marks than the generated target.
- Fix: Increased the number of smaller mountain, pine and forest-cluster symbols while preserving the sourced river and access geometry.
- Post-fix evidence:
qa/side-by-side-final.png and qa/focused-map-side-by-side-final.png show the denser terrain field.
- [P2] Mobile navigation overflow. At 390 px, the desktop navigation created a horizontal strip and an ambiguous Notes control.
- Fix: Moved the navigation behind the functional mobile menu, added an explicit Notes label, and verified document width does not exceed the viewport.
- Post-fix evidence:
qa/implementation-mobile-final.png; measured document scroll width is below the viewport width.
- [P3] Lower-river line weight. The Kootenay River and Highway 3 line competed with the Goat River.
- Fix: Reduced both line weights to restore the Goat River as the visual focus.
Pass 2
- Re-captured the desktop implementation at 1536 × 1024.
- Re-ran full-view and focused comparisons.
- Confirmed zero console errors or warnings.
- Confirmed no desktop viewport overflow.
- Confirmed the Highway 3 reach selection, forest-layer toggle, zoom/reset and mobile menu states.
- No new P0/P1/P2 issues found.
Follow-up Polish
- [P3] A future illustration pass could add more subtle cross-hatching and irregular tree variation. The current SVG system intentionally stays cleaner so labels and access information remain readable.
Final Result
final result: passed